This is the training wing of the arena — torch-lit halls where unhinged masters teach you how to move, strike, and make the camera fall in love with you. Every style is a signature fighting identity: the footwork, the strikes, the swagger that makes the whole clip scream legend. You learn these with Fame — the glory you earn in the ring, spent right back on becoming a bigger problem.
MVN
Head of the Style Dojos
Master Vex Nakamura
“You came here with one move and an ego. We'll fix exactly one of those.”
Trading Card Game / towering dark dragon ace monster energy
Black-Star Dragon Emperor Style
Original TCG-duel style evoking towering dark dragon ace monster energy: a tyrant stance with black comet wings, starfire pressure. Upright, readable, and built for counters.
How this one plays on film
Movement
slow royal advances, cape-like shadow trails, sudden dragon-lunge dashes
⚡ Learn it with Fame, or pull it from a Chest. Either way it carries a real, hidden edge that
gets added to your dice and helps decide who wins. You earn that power by fighting — cash never buys it. Fame or loot
The Masters' Halls
Choose a hall
Walk the dojos
Each door is a discipline, run by its own master. Step up to one and they'll roast you,
greet you, and lay out every form they teach — ranked Street to Godmode.
MVN
Head of the Style Dojos · running this hall
Master Vex Nakamura
“You came here with one move and an ego. We'll fix exactly one of those.”
Walk the Path of Mastery below — every form on this floor, ranked Street to Godmode.
Every hall
184 forms on the counter
“Every discipline in the dojo, lined up and waiting. Pick the one that becomes your highlight reel.”
Arena Rank
Arena177 forms
You stopped flailing and started fighting. Clean footwork, a little shine on the strikes, the first forms that make the crowd lean in.
Original upright style: debt-collector pressure, thunder palm feints, explosive overhand counters. Built for exchanges, counters, dodges, and momentum shifts.
raven-shoulder slips, spear-line entries, prophecy feints, cold one-eye stare-downs; origin: Odin, the one-eyed All-Father, ravens Huginn and Muninn, and runic prophecy. Original design only.
One-Eyed Rune Warpath: absurdly cinematic but readable standing style inspired by Odin, the one-eyed All-Father, ravens Huginn and Muninn, and runic prophecy. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / red-eyed dragon ace monster duels
Crimson-Eyed Inferno Kickboxing
feral red-dragon striking with explosive comeback energy
Original TCG-duel style evoking red-eyed dragon ace monster duels: feral red-dragon striking with explosive comeback energy. Upright, readable, and built for counters.
straight-line sunburst punches, burning pivots, dawn-flare pressure and midnight-barge counters; origin: Ra, Egyptian sun god and solar barque myth. Original design only.
Sun-Chariot Solar Fist: absurdly cinematic but readable standing style inspired by Ra, Egyptian sun god and solar barque myth. Built for trades, counters, reversals, and comedy reactions.
Original upright style: trophy-hunter pivots, badge-flash counters, precision body-shot chains. Built for exchanges, counters, dodges, and momentum shifts.
hammering fists, short explosive hops, thunderclap elbows and spinning storm entries; origin: Thor and the hammer Mjölnir. Original design only.
Storm-Hammer Ring Step: fight-shaping standing style inspired by Thor and the hammer Mjölnir. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / electric mascot creature card battles
Thunder Pocket Blitz Style
tiny thunder-beast speed turned into humiliating adult prizefight chaos
Original TCG-duel style evoking electric mascot creature card battles: tiny thunder-beast speed turned into humiliating adult prizefight chaos. Upright, readable, and built for counters.
tactical angles, shield-like shoulder guards, owl-eyed reads and precise counterstrikes; origin: Athena, goddess of strategy, the owl, and the aegis. Original design only.
Aegis Owlblade Strategy: fight-shaping standing style inspired by Athena, goddess of strategy, the owl, and the aegis. Built for trades, counters, reversals, and comedy reactions.
Original upright style: coffee-fueled shell defense, printer-kick angles, manager-level counters. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / planes-traveling wizard card duels
Planar Spark Duelist Style
a reality-hopping battle mage who punches through card-shaped portals
Original TCG-duel style evoking planes-traveling wizard card duels: a reality-hopping battle mage who punches through card-shaped portals. Upright, readable, and built for counters.
black-white soul pressure, ghost steps, cutting hand arcs
Black-white soul pressure, ghost steps, cutting hand arcs. Explosive, dramatic stand-up anime combat built for trades, dodges, counters, and reversals.
Original upright style: whip-fast open-hand strikes, shoulder rolls, comedic humiliation timing. Built for exchanges, counters, dodges, and momentum shifts.
cloud-step evasions, staffless trick pivots, prankster pressure and acrobatic kick chains; origin: Sun Wukong, the Monkey King from Journey to the West. Original design only.
Stone Monkey Cloud Riot: fight-shaping standing style inspired by Sun Wukong, the Monkey King from Journey to the West. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / face-down trap reversal card plays
Trapdoor Counterboxing
waits like a hidden card then makes the opponent regret having confidence
Original TCG-duel style evoking face-down trap reversal card plays: waits like a hidden card then makes the opponent regret having confidence. Upright, readable, and built for counters.
lion-hide guard posture, crushing body shots, heroic stance breaks and sunlit shoulder charges; origin: Heracles and the Nemean Lion labor. Original design only.
Lion-Slayer Sun Guard: dramatic, fight-swinging standing style inspired by Heracles and the Nemean Lion labor. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / creature evolution card battles
Stage-Three Evolution Beast Style
starts controlled then erupts into final-form beast pressure
Original TCG-duel style evoking creature evolution card battles: starts controlled then erupts into final-form beast pressure. Upright, readable, and built for counters.
river-current footwork, rising-dragon kicks, wave parries and sudden vertical surges; origin: the Dragon Gate legend and Chinese dragon kings. Original design only.
Dragon-Gate River Flow: dramatic, fight-swinging standing style inspired by the Dragon Gate legend and Chinese dragon kings. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / graveyard recursion card mechanics
Graveyard Revival Brawler Style
looks beaten until the discard pile starts punching back
Original TCG-duel style evoking graveyard recursion card mechanics: looks beaten until the discard pile starts punching back. Upright, readable, and built for counters.
Original upright style: cathedral-still guard, bell-ringing counters, sermon-like pressure. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / blue serpent dragon card legends
Sapphire Tide Serpent Style
flowing ocean-dragon pressure with elegant humiliation
Original TCG-duel style evoking blue serpent dragon card legends: flowing ocean-dragon pressure with elegant humiliation. Upright, readable, and built for counters.
spear-line footwork without grappling, wing-step rushes, shield-maiden counters and death-hall flair; origin: Valkyries choosing warriors for Valhalla. Original design only.
Valkyrie Spear Dance: strong, readable standing style inspired by Valkyries choosing warriors for Valhalla. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / digital creature evolution card battles
Digital Crest Warp Style
turns the fighter into a glitch-evolving arena virus
Original TCG-duel style evoking digital creature evolution card battles: turns the fighter into a glitch-evolving arena virus. Upright, readable, and built for counters.
afterimage feints, foxfire steps, coy bait-and-counter timing and sudden angle changes; origin: kitsune fox spirits and nine-tailed fox folklore. Original design only.
Kitsune Nine-Feint Style: strong, readable standing style inspired by kitsune fox spirits and nine-tailed fox folklore. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / booster pack opening hype
Booster Pack Rush Style
fights like every combo is a lucky pull from a fresh pack
Original TCG-duel style evoking booster pack opening hype: fights like every combo is a lucky pull from a fresh pack. Upright, readable, and built for counters.
heroic berserker burst steps, spearless lunges, savage counters and barely-controlled comedy rage; origin: Cú Chulainn and the hound-warrior warp-spasm legends. Original design only.
Cú Hound Frenzy Step: strong, readable standing style inspired by Cú Chulainn and the hound-warrior warp-spasm legends. Built for trades, counters, reversals, and comedy reactions.
Original upright style: rapid-fire jab typing rhythm, rage-parries, caps-lock cross counters. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / coin-flip gamble card effects
Coin Flip Blitz Style
every attack lands like fate made a stupid bet, won
Original TCG-duel style evoking coin-flip gamble card effects: every attack lands like fate made a stupid bet, won. Upright, readable, and built for counters.
defeat-to-rebirth timing, ember spins, ash-cloud slips and comeback counters; origin: the Phoenix rebirth myth. Original design only.
Phoenix Ash Reversal: strong, readable standing style inspired by the Phoenix rebirth myth. Built for trades, counters, reversals, and comedy reactions.
smoke shifts, sand-veiled jabs, genie-lamp misdirection and impossible sidesteps; origin: djinn of Arabian folklore. Original design only.
Djinn Sandstorm Boxing: strong, readable standing style inspired by djinn of Arabian folklore. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / resource-management fantasy card combat
Mana Burn Footwork
punishes wasted movement like an empty mana pool
Original TCG-duel style evoking resource-management fantasy card combat: punishes wasted movement like an empty mana pool. Upright, readable, and built for counters.
Original upright style: crisp point-fighter entries, siren-timed counters, shame-flash retreats. Built for exchanges, counters, dodges, and momentum shifts.
crooked witch pivots, bone-rattle fakes, hut-leg stomps and wild old-world mischief; origin: Baba Yaga and her chicken-legged hut. Original design only.
Baba Hut Bone-Step: strong, readable standing style inspired by Baba Yaga and her chicken-legged hut. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / holographic rare-card spectacle
Hologram Decoy Style
uses fake foil bodies to make the opponent swing at embarrassment
Original TCG-duel style evoking holographic rare-card spectacle: uses fake foil bodies to make the opponent swing at embarrassment. Upright, readable, and built for counters.
Original upright style: crowd-baiting stance switches, pop-up knees, arena-camera bait punches. Built for exchanges, counters, dodges, and momentum shifts.
maze-cut footwork, horn-line rushes, wall-bounce pressure and bull-headed charges; origin: the Minotaur of the Cretan Labyrinth. Original design only.
Minotaur Labyrinth Rush: flashy but controlled standing style inspired by the Minotaur of the Cretan Labyrinth. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / dark duel arena card mythology
Shadow Table Feinting
drags the fight into spooky tabletop theater without copying any known realm
Original TCG-duel style evoking dark duel arena card mythology: drags the fight into spooky tabletop theater without copying any known realm. Upright, readable, and built for counters.
ArenaTrading Card Game / prize card victory mechanics
Prize Card Pressure Style
fights harder every time the opponent loses another imaginary prize
Original TCG-duel style evoking prize card victory mechanics: fights harder every time the opponent loses another imaginary prize. Upright, readable, and built for counters.
beak-mask intimidation, mountain gust kicks, fan-like pivots and aerial heel snaps; origin: tengu mountain spirits. Original design only.
Tengu Mountain Kickboxing: flashy but controlled standing style inspired by tengu mountain spirits. Built for trades, counters, reversals, and comedy reactions.
wet-slip evasions, tide-pull counters, coat-like guard turns and slick shoreline footwork; origin: selkies, seal-folk of Celtic sea folklore. Original design only.
Selkie Tide Slip: flashy but controlled standing style inspired by selkies, seal-folk of Celtic sea folklore. Built for trades, counters, reversals, and comedy reactions.
Original upright style: stiff peekaboo guard, vending-machine shoulder checks, can-crack jabs. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / spell circle card casters
Spell Circle Striker Style
turns every punch into a cast animation with no staff required
Original TCG-duel style evoking spell circle card casters: turns every punch into a cast animation with no staff required. Upright, readable, and built for counters.
blade-like hand lines, discount-slip sidesteps, clean diagonal strikes
Original upright style: blade-like hand lines, discount-slip sidesteps, clean diagonal strikes. Built for exchanges, counters, dodges, and momentum shifts.
one-eye focus, forge-block stance, hammerless heavy counters and spark-flash guards; origin: Cyclopes, mythic one-eyed smiths and forge giants. Original design only.
Cyclops Forge Guard: flashy but controlled standing style inspired by Cyclopes, mythic one-eyed smiths and forge giants. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / energy card attachment mechanics
Energy Attachment Karate
charges one limb at a time like attaching battle fuel
Original TCG-duel style evoking energy card attachment mechanics: charges one limb at a time like attaching battle fuel. Upright, readable, and built for counters.
stone-still blocks, clay-wall counters, slow pressure and unstoppable short strikes; origin: the Golem of Prague and clay guardian folklore. Original design only.
Golem Clay Wall Stance: flashy but controlled standing style inspired by the Golem of Prague and clay guardian folklore. Built for trades, counters, reversals, and comedy reactions.
Original upright style: flashy mall-demo kicks, glowing block poses, overconfident counters. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / sleeved deck protection culture
Card Sleeve Guard Style
defends like a collector protecting mint condition cardboard
Original TCG-duel style evoking sleeved deck protection culture: defends like a collector protecting mint condition cardboard. Upright, readable, and built for counters.
drunken-looking dance steps, hoofy kicks, flute-beat timing and rude tavern clowning; origin: satyrs from Greek myth. Original design only.
Satyr Tavern Brawl Dance: simple and funny standing style inspired by satyrs from Greek myth. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / chain-resolving card effects
Chain Link Tempo Style
attacks in stacked sequence until the opponent loses the argument
Original TCG-duel style evoking chain-resolving card effects: attacks in stacked sequence until the opponent loses the argument. Upright, readable, and built for counters.
perch-and-pounce timing, talon-like hand traps, winged guard flares and lion-bird presence; origin: griffins, eagle-lion guardians of treasure. Original design only.
Griffin Perch Guard: simple and funny standing style inspired by griffins, eagle-lion guardians of treasure. Built for trades, counters, reversals, and comedy reactions.
ArenaTrading Card Game / instant spell response card plays
Quickplay Side-Step Style
never starts the fight but always interrupts it
Original TCG-duel style evoking instant spell response card plays: never starts the fight but always interrupts it. Upright, readable, and built for counters.
Original upright style: dramatic pointing, sermon-step dodges, punishing straight-line counters. Built for exchanges, counters, dodges, and momentum shifts.
tiny helper mischief, apron-snap counters, kitchen-footwork and humiliating slap combos; origin: brownie household spirits. Original design only.
Brownie Mischief Slapstyle: simple and funny standing style inspired by brownie household spirits. Built for trades, counters, reversals, and comedy reactions.
Original upright style: simple jab-cross movement, honest blocking, basic cinematic confidence. Built for exchanges, counters, dodges, and momentum shifts.
steady front kicks, guarded shuffles, stubborn porch-defense counters
Original upright style: steady front kicks, guarded shuffles, stubborn porch-defense counters. Built for exchanges, counters, dodges, and momentum shifts.
bridge-blocking posture, ugly shoulder bumps, toll-demand feints and stubborn heavy counters; origin: bridge trolls of Northern European folklore. Original design only.
Troll Bridge Shoulder Style: simple and funny standing style inspired by bridge trolls of Northern European folklore. Built for trades, counters, reversals, and comedy reactions.
compact defense, garbage-lid shoulder movement, short counter punches
Original upright style: compact defense, garbage-lid shoulder movement, short counter punches. Built for exchanges, counters, dodges, and momentum shifts.
Original upright style: basic viral-pose strikes, exaggerated dodges, beginner-friendly clown confidence. Built for exchanges, counters, dodges, and momentum shifts.
ArenaTrading Card Game / new player booster excitement
Booster Kid Brawl Style
chaotic beginner offense with lucky-pack confidence
Original TCG-duel style evoking new player booster excitement: chaotic beginner offense with lucky-pack confidence. Upright, readable, and built for counters.
ArenaTrading Card Game / kitchen-table card battles
Casual Tabletop Boxing
old-school hands-up boxing with tabletop trash-talk timing
Original TCG-duel style evoking kitchen-table card battles: old-school hands-up boxing with tabletop trash-talk timing. Upright, readable, and built for counters.
budget karate that fights harder than its resale value
Original TCG-duel style evoking bulk-card binder culture: budget karate that fights harder than its resale value. Upright, readable, and built for counters.
ArenaTrading Card Game / card shop tournament night
Local Shop Sparring Style
friendly until the bell rings, then deeply personal
Original TCG-duel style evoking card shop tournament night: friendly until the bell rings, then deeply personal. Upright, readable, and built for counters.
storm-cloud footwork, lightning feints, eagle-king posture, hard aerial counters; origin: Zeus, Olympian sky and thunder god. Original design only.
Thunder-Father Sky Dominion: absurdly cinematic but readable standing style inspired by Zeus, Olympian sky and thunder god. Built for trades, counters, reversals, and comedy reactions.
12,000–25,000Fame to learnEdge hidden until learned
The top of the path. Disciplines so unhinged they bend the highlight reel around themselves. Earn one and history takes notes.
GodmodeTrading Card Game / five-color fantasy spellcasting card combat
Infinite Mana Worldbreaker Style
channels every element like a living battlefield deck
Original TCG-duel style evoking five-color fantasy spellcasting card combat: channels every element like a living battlefield deck. Upright, readable, and built for counters.
Lock in a discipline, drop in the rival who's owed a beating, and let the camera turn your
signature into history. Your face. Their funeral. Talk less. Render more.