
Enter world 05
Prismatic Summoning Hall
Trading Card Duelists
Every choice awakens the hall.
Enter a crystal citadel where strategy becomes spectacle and every move sends a new constellation of power through the arena.

World dossier
Built as one complete universe.
Trading-card-inspired visuals with holographic effects, summon imagery, and reveal-focused action.
Every fighting style, finisher, item, weapon, and power-up below is connected to this world. Nothing is hidden behind a “featured” cut—this is the complete loaded collection.
- World archive
- 147
- Unlocked
- 0
- Collections
- 5
Complete world archive
Everything inspired by Trading Card Duelists
Move through the collection by category or narrow the entire world by rarity. Every matching catalog entry remains here in its original art.
Showing 147 of 147 entries / all rarities
Prismatic Summoning Hall / 29 total
Fighting styles
The movement language of this world—stances, counters, pressure, and momentum.
- Booster Kid Brawl Style wild overexcited hooks with foil-flash sparkle bursting off every accidental clean hit Open archive entry
- Casual Tabletop Boxing rolled-sleeves kitchen-table boxing — flat-footed stubborn pressure, chin-down jabs, trash-talk timing Open archive entry
- Commons Binder Karate budget karate behind binder-page forearm guards — plastic-sheen blocks and no-frills chops that overdeliver Open archive entry
- Local Shop Sparring Style friendly shop-night sparring that turns deeply personal — flickering shop lights, playful feints into real hooks Open archive entry
- Starter Deck Street Stance scrappy beginner stance wrapped in fluttering loose cards — honest jabs and crosses that scatter paper on impact Open archive entry
- Arena Mat Footwork moves on strict glowing grid lines like the floor is a giant duel mat — right-angle pivots, lane kicks, straight rushes Open archive entry
- Card Sleeve Guard Style forearms glint like laminated card sleeves — glossy shield blocks, clean jabs, sleeve-snap short hooks Open archive entry
- Chain Link Tempo Style combos land in stacked sequence, each hit snapping a glowing chain-link flash in the air before the next Open archive entry
- Deck Shuffle Boxing hands blur like a riffle shuffle — card-fan feints and paper-crack jabs snapped off invisible deck cuts Open archive entry
- Draw Phase Jab Style lead hand snaps from the hip like drawing a card — whip-fast jabs, card-flick backfists, step-in crosses Open archive entry
- Energy Attachment Karate one limb ignites with plugged-in energy glow before each single devastating chop, snap kick, or elbow charge Open archive entry
- Quickplay Side-Step Style never swings first — sideways flash-step interruptions that cut in mid-punch with snap counters Open archive entry
- Booster Pack Rush Style every combo lands like a lucky pull — shuffle-step rushes, foil-flash kicks, wrapper-flare deflections Open archive entry
- Coin Flip Blitz Style bouncy gamble footwork chasing a spinning coin glint — left-right lucky punches, coin-flash slips Open archive entry
- Hologram Decoy Style flickering holographic afterimages soak up swings while the real fighter lands haymakers from the wrong side Open archive entry
- Mana Burn Footwork scorched glowing footprints trail measured steps — burning low kicks and rune palm strikes that flare on contact Open archive entry
- Prize Card Pressure Style stalking scorekeeper pressure — every landed body-shot chain flashes like a trophy snatched from the loser Open archive entry
- Shadow Table Feinting candle-lit silhouette steps with shadows stretching unnaturally — creepy slow feints into shadow hooks and smoke slips Open archive entry
- Spell Circle Striker Style glowing spell circles bloom under every strike — arcane palm hits, ring kicks, redirecting glyph wards Open archive entry
- Crimson-Eyed Inferno Kickboxing feral red-dragon kickboxing — flaming roundhouses, ember-trail shoulder rolls, rising dragon knees in inferno flare Open archive entry
- Digital Crest Warp Style glitch-evolving pixel-step dashes — data-blade chops, warp knees, scanline dodges like a corrupted replay Open archive entry
- Graveyard Revival Brawler Style limping bait that snaps into undead comeback rhythm — dirty boxing, rising elbows, bone-white shield flashes from dust Open archive entry
- Planar Spark Duelist Style punches thrown through card-shaped glowing portals — portal-step pivots, rune kicks, sigil shields blinking attacks aside Open archive entry
- Sapphire Tide Serpent Style coiled ocean-serpent glide — water-wheel kicks, tidal body shots, liquid parries crashing in blue light Open archive entry
- Stage-Three Evolution Beast Style three-phase escalation from cautious to monstrous — claw strikes, roar shockwaves, scales of light flaring as guards Open archive entry
- Thunder Pocket Blitz Style zigzag spring-loaded hops with static afterimages — electric jabs and lightning axe kicks timed to thunder cracks Open archive entry
- Trapdoor Counterboxing statue-still baiting guard that explodes into trap-sprung counter hooks, freeze-frame flare on every reversal Open archive entry
- Black-Star Dragon Emperor Style tyrant stance trailing black comet wings, starfire pressure, wide clawing strikes under giant phantom dragon shadows Open archive entry
- Infinite Mana Worldbreaker Style five-color elemental rings orbit the fighter — fire jabs, ice hooks, lightning knees, earth-launch kicks Open archive entry
Prismatic Summoning Hall / 32 total
Finishers
Signature final beats built to give the battle its last unforgettable frame.
- Booster Wrapper Slapstorm Foil wrappers whirl into a glittering storm Open archive entry
- Card Table Check A charging shoulder slam hits like a flipped card table Open archive entry
- Common Pull Combo Three basic punches land in rhythm Open archive entry
- Friendly Mulligan Kick The winner offers a polite nod Open archive entry
- Starter Deck Bonk Basic, cheap, effective Open archive entry
- Binder Clap Blast The winner claps like slamming a giant binder shut Open archive entry
- Chain Link Snapback Every hit of the fight replays as glowing chain links Open archive entry
- Draw Phase Uppercut The winner draws a blazing card mid-swing Open archive entry
- Energy Tap Haymaker One glowing energy sigil charges the winner's fist Open archive entry
- Local Shop Bell Ring A jab-cross combo lands as a giant bell-chime shockwave rings the arena Open archive entry
- Playmat Lane Sweep Glowing lanes light up across the floor Open archive entry
- Prism Card Burst A glowing blank card flips into the air Open archive entry
- Shuffle Cut Spin Kick The winner cuts the air like a deck of cards Open archive entry
- Sleeve Guard Reversal A glossy guard flare deflects the last attack Open archive entry
- Booster Box Pop-Off A giant booster box erupts like a jackpot Open archive entry
- Coin Flip Finish A giant coin spins overhead in slow motion Open archive entry
- Counterspell Rewind Blast A blue rune flares and the loser's attack rewinds mid-air Open archive entry
- Holo Foil Flashbang Holographic foil light detonates like a flashbang Open archive entry
- Mana Burn Ringout Wasted energy ignites under the loser's feet Open archive entry
- Sideboard Surprise Kick The winner sidesteps the charge like they read the script Open archive entry
- Token Swarm Rushdown A swarm of tiny summon lights mobs the loser Open archive entry
- Crimson Dragon Checkmate A crimson dragon silhouette coils behind the winner Open archive entry
- Digital Warp Deletion The arena dissolves into glitch-grid light Open archive entry
- Graveyard Comeback Uppercut Spectral cards spiral up from the floor Open archive entry
- Planar Meteor Verdict A portal tears open above the arena and drops a rune meteor Open archive entry
- Prize Card Curtain Drop Golden prize cards rain like confetti Open archive entry
- Stage-Three Launch The winner flashes through three glowing evolution auras in one second Open archive entry
- Thunder Mascot Overcharge A tiny storm aura overcharges into a monster Open archive entry
- Trapdoor Reverse Win A giant glowing face-down card flips at the last second Open archive entry
- Final Turn Wyrm Eclipse A black-star dragon shadow eclipses the arena Open archive entry
- Five Seals Declare Deleted Five giant seals ignite behind the winner Open archive entry
- Infinite Mana Boardwipe Five elemental rings stack overhead Open archive entry
Prismatic Summoning Hall / 40 total
Items
World-specific gear and strange artifacts that change the shape of the encounter.
- Booster Wrapper Bandana Booster Wrapper Bandana: original TCG-inspired booster pack opening hype. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Charm. Trigger: start of battle. Visual: foil crinkle sparkle. Effect: tiny battle flavor. Duration: opening exchange. Stacking: Cosmetic common. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Cardboard Crown Cardboard Crown: original TCG-inspired cardboard cosplay tournament energy. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Charm. Trigger: start of battle. Visual: cardboard sparkle halo. Effect: tiny battle confidence. Duration: opening exchange. Stacking: Cosmetic common stacking allowed with one non-aura. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Common Foil Sticker Common Foil Sticker: original TCG-inspired bulk common card pile. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Aura. Trigger: start of battle. Visual: cheap foil glint. Effect: tiny intimidation sparkle. Duration: opening pose only. Stacking: Cosmetic-level; no stacking with foil sticker. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Plastic Coin Original Plastic Coin: after a winning round, a plastic coin rattles loose, lands heads, and gilds the fighter's next exchange with a cheap luck sparkle. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Rulebook Corner Original Rulebook Corner: a torn paper corner slaps across frame with an abstract objection stamp when an opponent's perfect roll lands, forcing a retry. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Sleeved Thumb Guard Sleeved Thumb Guard: original TCG-inspired sleeved deck protection culture. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Defense. Trigger: start of battle. Visual: clear thumb shimmer. Effect: tiny defense nudge. Duration: full battle. Stacking: Stacks only with non-bracer gear. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Snack Table Napkin Cape Original Snack Table Napkin Cape: after a win, a paper napkin cape billows under one sputtering spotlight and softens the next swing. Brief supporting gag only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Starter Deck Bookmark Original Starter Deck Bookmark: a small paper bookmark glows during a disastrous roll, granting the fighter one hopeful redraw. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Tap-Out Toe Ring Tap-Out Toe Ring: original TCG-inspired turn/resource tap mechanics. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: first sidestep. Visual: small tap symbol under foot, original icon. Effect: tiny luck/footwork flavor. Duration: opening exchange. Stacking: Cannot stack with foot rings. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Trade Binder Clip Trade Binder Clip: original TCG-inspired trade binder culture. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: after first mistake. Visual: clip snaps with little spark. Effect: tiny luck nudge. Duration: one-time visual. Stacking: One clip item only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Binder Tab Talisman Binder Tab Talisman: original TCG-inspired bulk-card binder culture. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Charm. Trigger: after first taunt. Visual: colored binder tabs flutter. Effect: small battle bump, comedy flair. Duration: one round. Stacking: Can stack with one common cosmetic only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Card Sleeve Bracers Card Sleeve Bracers: original TCG-inspired sleeved deck protection culture. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Defense. Trigger: start of battle. Visual: transparent sleeve shimmer. Effect: minor defense support. Duration: full battle. Stacking: Stacks only with non-bracer gear. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Chain Link Wristband Chain Link Wristband: original TCG-inspired chain-resolving card effects. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Aura. Trigger: after landing two-hit combo. Visual: two chain links appear, click. Effect: small combo momentum support. Duration: one combo chain. Stacking: Cannot stack with chain gear. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Draw Phase Stopwatch Draw Phase Stopwatch: original TCG-inspired turn-phase card duels. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: start of battle. Visual: watch hand snaps to draw phase. Effect: small initiative/luck bump. Duration: opening exchange. Stacking: One timing item only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Local Shop Bell Original Local Shop Bell: on round two, a tiny silver tournament bell dings when the opponent falters, sending a playful shockwave through the fighter's comeback. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Mulligan Medallion Original Mulligan Medallion: when a disastrous roll would lose the exchange, a compact reset flash sweeps the moment away and gives the fighter one redraw. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Playmat Grip Boots Original Playmat Grip Boots: on a weak roll, glowing grid lanes lock beneath the boots and steady the fighter for one retry. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Shuffle Grease Gloves Original Shuffle Grease Gloves: after a winning round, slick gloves blur through an abstract bridge-shuffle motion as the fighter resets for a stronger exchange. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Booster Luck Sleeve Booster Luck Sleeve: original TCG-inspired booster pack opening hype. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: start of battle. Visual: foil sleeve shine. Effect: small luck, battle bump. Duration: first round. Stacking: Cannot stack with other sleeve luck. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Coin Destiny Ring Coin Destiny Ring: original TCG-inspired coin-flip gamble card effects. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: before first clash. Visual: gold coin spins over knuckle. Effect: luck bump, comedy clutch moments. Duration: opening exchange. Stacking: One coin item only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Counter Sigil Badge Counter Sigil Badge: original TCG-inspired counterspell fantasy card plays. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Counter. Trigger: incoming heavy attack. Visual: blue rune circle says no visually. Effect: defense boost against one big hit. Duration: one-time trigger. Stacking: Cannot stack with counter badges. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Energy Badge Energy Badge: original TCG-inspired energy attachment card mechanics. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Aura. Trigger: start of first combo. Visual: colored energy badge locks in. Effect: battle bump for the next combo. Duration: one combo. Stacking: One badge active. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Foil Glare Shades Foil Glare Shades: original TCG-inspired holographic rare-card spectacle. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Debuff. Trigger: start of battle. Visual: foil glare flash across lenses. Effect: minor enemy intimidation/debuff visual. Duration: opening exchange. Stacking: Cannot stack with glare items. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Sideboard Mirror Original Sideboard Mirror: after a winning round, a small mirror flashes with abstract swapped icons, revealing a clean answer to the opponent's style. Brief supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Token Swarm Charm Original Token Swarm Charm: a small cloud of abstract glowing tokens flickers across an opponent's sightline during a heavy windup, spoiling the swing. Brief supporting visual only; no card layouts, named franchises, logos, creatures, gore, grappling, ground holds, or scripted combos. Open archive entry
- Evolution Keystone Evolution Keystone: original TCG-inspired creature evolution card battles. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Power-Up. Trigger: after landing three-hit combo. Visual: gem evolves from dull to radiant. Effect: battle bonus scales after combo success. Duration: one round. Stacking: One evolution item only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Graveyard Lantern Graveyard Lantern: original TCG-inspired graveyard recursion card mechanics. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Recovery. Trigger: after losing an exchange. Visual: ghost-card smoke rises. Effect: comeback battle bonus after taking damage. Duration: one round. Stacking: Cannot stack with recovery lanterns. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Holographic Life Counter Original Holographic Life Counter: after a lost round from round two onward, floating holo digits whirl then stabilize into a protective glow around the fighter. Supporting visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Mana Reservoir Belt Original Mana Reservoir Belt: after a winning round, a belt stone flares and pours stored colored light forward into the next two exchanges. Supporting aura only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Trap Matrix Badge Original Trap Matrix Badge: a purple grid of abstract face-down panels flips up around the fighter when a heavy strike hits guard, reversing the attacker's momentum. Supporting counter visual only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Crimson Eye Visor Crimson Eye Visor: original crimson-lens aura gear for a heated clash; red lens flare and ember trails force the opponent to reset, then bank pressure for the next exchange. Brief enhancement only; clean, readable, non-gory stand-up combat; no protected card layouts, creature designs, brands, or likenesses. Open archive entry
- Digital Crest Core Digital Crest Core: original scanline tech core evolves during a heated clash; layered crest pulses force the opponent to reset while a digital surge empowers the fighter now. Brief enhancement only; clean, readable, non-gory stand-up combat; no protected card layouts, creature designs, brands, or likenesses. Open archive entry
- Forbidden Topdeck Charm Forbidden Topdeck Charm: original TCG-inspired topdeck miracle card moments. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: low health. Visual: single glowing card appears above hand. Effect: luck spike, tiny defense bump. Duration: one-time trigger. Stacking: Cannot stack with other low-health luck gear. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Golden Prize Aura Golden Prize Aura: original TCG-inspired prize card victory mechanics. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Luck. Trigger: after winning first exchange. Visual: gold prize-card shimmer. Effect: luck, pressure rise when ahead. Duration: until opponent lands clean hit. Stacking: One prize aura only. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Ancient Duel Chain Original Ancient Duel Chain: abstract gold chain sigils lash around the arena after any decided exchange, pulsing with the fighter's rhythm and disrupting the opponent's momentum. Brief support accent only; no card layouts, named franchises, logos, creatures, gore, grappling, ground holds, or scripted combos. Open archive entry
- Black Wyrm Soul Sleeve Black Wyrm Soul Sleeve: original TCG-inspired towering dark dragon ace monster energy. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Charm. Trigger: start of battle. Visual: black starfire sleeve with wing shadows. Effect: battle pressure, intimidation defense. Duration: full battle. Stacking: Cannot stack with dragon auras. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Five-Seal Crown Five-Seal Crown: original TCG-inspired sealed ultimate monster duel finale. Origin cue for AI only; do not use protected names, logos, exact card layouts, creature designs, UI, or likenesses. Gear type: Aura. Trigger: low health or final round. Visual: five golden-black seals orbit, lock into place. Effect: final-turn pressure aura, luck bend. Duration: full battle after trigger. Stacking: Cannot stack; replaces lesser luck crowns. Enhancement only; combat remains readable and back-and-forth. Open archive entry
- Infinite Mana Halo Original Infinite Mana Halo: from round two, five abstract elemental colors spin in a compact halo above the fighter, brightening the arena with controlled sparks. Supporting aura only; no card layouts, named franchises, logos, creatures, gore, grappling, ground holds, or scripted combos. Open archive entry
- Planar Spark Cloak Original Planar Spark Cloak: tiny portals blink along a cloak edge as an opponent's major strike passes into an empty abstract plane, leaving the fighter clear. Supporting defense only; no card layouts, named franchises, logos, gore, grappling, ground holds, or scripted combos. Open archive entry
- Thunder Pocket Relic Original Thunder Pocket Relic: a tiny non-character charm overloads into an abstract yellow lightning lattice, scrambling an opponent's heavy strike into static. Supporting visual only; no named franchises, logos, likenesses, creatures, gore, grappling, ground holds, or scripted combos. Open archive entry
Prismatic Summoning Hall / 36 total
Weapons
Purpose-built silhouettes, ceremonial tools, and high-impact battle hardware.
- Cardboard Champion Sword cardboard sword Open archive entry
- Common Foil Pan foil frying pan Open archive entry
- Plastic Coin Knuckles plastic coin knuckles Open archive entry
- Starter Deck Staff plain starter staff Open archive entry
- Table Corner Shield table-corner shield Open archive entry
- Binder Spine Club binder-spine club Open archive entry
- Booster Wrapper Nunchaku wrapper-chain chucks Open archive entry
- Card Sleeve Buckler clear sleeve buckler Open archive entry
- Draw Phase Baton draw-step baton Open archive entry
- Mana Pebble Sling mana pebble sling Open archive entry
- Playmat Edge Shield rubber playmat shield Open archive entry
- Prize Ticket Whip ticket-strip whip Open archive entry
- Shuffle Chain card-chain whip Open archive entry
- Booster Box Flail sealed booster-box flail Open archive entry
- Coin Flip Twin Batons lucky coin batons Open archive entry
- Counter Sigil Bell small rune bell Open archive entry
- Energy Badge Hammer charged energy hammer Open archive entry
- Foil Edge Katana foil-glint sword Open archive entry
- Prism Duel Fan fan of glowing blank prism cards that become shields and strike panels Open archive entry
- Sideboard Swap Baton modular sideboard baton Open archive entry
- Token Swarm Fan folding swarm fan Open archive entry
- Evolution Stone Knuckles evolution gem knuckles Open archive entry
- Graveyard Revival Scythe bone-white revival scythe Open archive entry
- Holo-Duel Arm Plate holographic forearm card plate Open archive entry
- Mana Crystal Chakram ring-shaped mana blades Open archive entry
- Trapdoor Mirror Buckler mirror trap buckler Open archive entry
- Blue-Sun White Wyrm Saber white dragon beam saber Open archive entry
- Crimson-Eyed Inferno Lance red dragon lance Open archive entry
- Digital Warp Crest Focus crest-powered arm cannon Open archive entry
- Golden Prize Card Shield golden trophy-card shield Open archive entry
- Planar Rune Spear portal rune spear Open archive entry
- Black-Star Wyrm Prism Blade dragon-shadow crystal sword Open archive entry
- Final Turn Fate Dice giant glowing duel dice Open archive entry
- Five-Seal Oblivion Tablet floating stone-card monoliths Open archive entry
- Infinite Mana Worldstaff all-element battlefield staff Open archive entry
- Pocket Thunder Crown Gauntlets small thunder-beast gauntlet crowns Open archive entry
Prismatic Summoning Hall / 10 total
Power-ups
Transformations and surges that push a fighter beyond the world’s normal limits.
- Starter Pack Confidence fighter gets a cheap heroic glow like opening their first deck Open archive entry
- Tabletop Sugar Rush fighter vibrates like they drank tournament-night soda Open archive entry
- Lucky Coin Spark a coin flips above the fighter, bursts into small sparks Open archive entry
- Sleeve Fresh Guard transparent sleeve film seals over the fighter like mint protection Open archive entry
- Token Buddy Swarm tiny original token mascots pop in to hype the fighter Open archive entry
- Digital Warp Boost body flickers into scanlines, glitch armor Open archive entry
- Mana Overcharge limbs glow with too much resource energy Open archive entry
- Trap Shield Wake-Up a face-down card flips into a shield wall Open archive entry
- Final Evolution Burst fighter rapidly shifts through three original beast-aura stages Open archive entry
- Foil Godpack Surge body becomes framed in rainbow foil like an impossible pack pull Open archive entry
The world vault
Duelist's Draw Chest
The collection’s final chamber. You need 1 Draw Key to open it.
Category odds
- Styles
- 41.90%
- Finishers
- 31.42%
- Items
- 8.98%
- Weapons
- 8.98%
- Power-ups
- 8.72%
Rarity odds
- Common
- 60.00%
- Uncommon
- 27.40%
- Rare
- 11.00%
- Epic
- 1.00%
- Legendary
- 0.50%
- God Mode
- 0.10%
The threshold is open
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