← Back to the rack

The Armory

Drop your discipline. Pick up a god.

One weapon, one trade. Equip Gutter Smoke Pellets and it tears out your fighting style AND your finisher and bolts its own combat identity in their place. Glorious. Irreversible mid-fight. Worth it? Only the highlight reel decides.

Weapon class smoke pellets
Pay with Fame
Overrides Style + Finisher
Street smoke pellets

Gutter Smoke Pellets

Common comic-book weapon: smoke pellets. Adds identity and pressure without one-sided combat.

Pick this up and you drop your fighting style AND your finisher — the weapon takes the wheel and runs the whole show. Trade your entire identity for one glorious gimmick.

300 Fame

A weapon's edge is real power — its own battle edge and finisher edge get added to your dice and help decide who wins. You can't buy that with cash; you earn the weapon by fighting. The dice still bite, so no win is handed to you — but steel like this tilts it hard.

Short on Fame? Win battles or crack Chests in the Vault.

What it bolts on

The combat identity you're buying

This is the fighter the weapon turns you into — motion for motion, the second you equip it.

Override sheet

Gutter Smoke Pellets

Combat identity
smoke pellets spacing with fair counterplay
Attack motion
smoke pellets strikes and feints
Defense motion
smoke pellets blocks and redirects
Finisher signature
Gutter Smoke Pellets clean KO beat
Chest drop chance
6000.0%

Equip this and the override is total: your old style and old finisher stay home. In their place, the weapon's own battle edge and finisher edge get added to your dice — a real, strong advantage that helps decide the fight. You earn it by fighting, never with cash.

Your dealer in steel

The Quartermaster cut you a deal

The Armory

Quartermaster Krund

Vendor

Pick up a weapon, you drop your discipline. Best trade in the coliseum — if your nerve holds.

“Pick up this weapon, you drop your discipline AND your finisher. Worth it? Only the highlight reel decides.”
Bring it to a battle