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The Armory

Drop your discipline. Pick up a god.

One weapon, one trade. Equip Newsprint Knockout Gloves and it tears out your fighting style AND your finisher and bolts its own combat identity in their place. Glorious. Irreversible mid-fight. Worth it? Only the highlight reel decides.

Weapon class gloves
Pay with Fame
Overrides Style + Finisher
Street gloves

Newsprint Knockout Gloves

Common comic-book weapon: gloves. Adds identity and pressure without one-sided combat.

Pick this up and you drop your fighting style AND your finisher — the weapon takes the wheel and runs the whole show. Trade your entire identity for one glorious gimmick.

225 Fame

A weapon's edge is real power — its own battle edge and finisher edge get added to your dice and help decide who wins. You can't buy that with cash; you earn the weapon by fighting. The dice still bite, so no win is handed to you — but steel like this tilts it hard.

Short on Fame? Win battles or crack Chests in the Vault.

What it bolts on

The combat identity you're buying

This is the fighter the weapon turns you into — motion for motion, the second you equip it.

Override sheet

Newsprint Knockout Gloves

Combat identity
gloves spacing with fair counterplay
Attack motion
gloves strikes and feints
Defense motion
gloves blocks and redirects
Finisher signature
Newsprint Knockout Gloves clean KO beat
Chest drop chance
6000.0%

Equip this and the override is total: your old style and old finisher stay home. In their place, the weapon's own battle edge and finisher edge get added to your dice — a real, strong advantage that helps decide the fight. You earn it by fighting, never with cash.

Your dealer in steel

The Quartermaster cut you a deal

The Armory

Quartermaster Krund

Vendor

Pick up a weapon, you drop your discipline. Best trade in the coliseum — if your nerve holds.

“Pick up this weapon, you drop your discipline AND your finisher. Worth it? Only the highlight reel decides.”
Bring it to a battle