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The Armory

Drop your discipline. Pick up a god.

One weapon, one trade. Equip Sun-Drum Rubber Mallet and it tears out your fighting style AND your finisher and bolts its own combat identity in their place. Glorious. Irreversible mid-fight. Worth it? Only the highlight reel decides.

Weapon class war mallet
Pay with Fame
Overrides Style + Finisher
Godmode war mallet

Sun-Drum Rubber Mallet

Oversized rubbery sun-mallet that bends, rebounds, and snaps back. War mallet identity that sharpens combat without making it one-sided.

Pick this up and you drop your fighting style AND your finisher — the weapon takes the wheel and runs the whole show. Trade your entire identity for one glorious gimmick.

50,000 Fame

A weapon's edge is real power — its own battle edge and finisher edge get added to your dice and help decide who wins. You can't buy that with cash; you earn the weapon by fighting. The dice still bite, so no win is handed to you — but steel like this tilts it hard.

Short on Fame? Win battles or crack Chests in the Vault.

What it bolts on

The combat identity you're buying

This is the fighter the weapon turns you into — motion for motion, the second you equip it.

Override sheet

Sun-Drum Rubber Mallet

Combat identity
Stand-up weapon pressure: comedy windups, elastic smashes, arena-bounce hammer finale. No autonomous summons, firearm realism, pins, or ground work.
Attack motion
Readable weapon strikes: comedy windups, elastic smashes, arena-bounce hammer finale.
Defense motion
Guards, parries, spacing checks, deflections, and evasive resets.
Finisher signature
Weapon-flavored finisher accent: comedy windups, elastic smashes, arena-bounce hammer finale; decisive, readable, non-gory.
Chest drop chance
10.0%

Equip this and the override is total: your old style and old finisher stay home. In their place, the weapon's own battle edge and finisher edge get added to your dice — a real, strong advantage that helps decide the fight. You earn it by fighting, never with cash.

Your dealer in steel

The Quartermaster cut you a deal

The Armory

Quartermaster Krund

Vendor

Pick up a weapon, you drop your discipline. Best trade in the coliseum — if your nerve holds.

“Pick up this weapon, you drop your discipline AND your finisher. Worth it? Only the highlight reel decides.”
Bring it to a battle