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Drop your discipline. Pick up a god.
One weapon, one trade. Equip Young Wizard Spark Wand and it tears out your fighting style AND your finisher and bolts its own combat identity in their place. Glorious. Irreversible mid-fight. Worth it? Only the highlight reel decides.
Weapon class Wand
Pay with Fame
Overrides Style + Finisher
Street Wand
Young Wizard Spark Wand
Generic spark wand channeling harmless bursts for balanced cinematic combat.
The bargain Pick this up and you drop your fighting style AND your finisher — the weapon
takes the wheel and runs the whole show. Trade your entire identity for one glorious gimmick.
A weapon's edge is real power — its own battle edge and finisher edge get added to your
dice and help decide who wins. You can't buy that with cash; you earn the weapon by
fighting. The dice still bite, so no win is handed to you — but steel like this tilts it hard.
Short on Fame? Win battles or crack Chests in the Vault.
What it bolts on
The combat identity you're buying
This is the fighter the weapon turns you into — motion for motion, the second you equip it.
Override sheet
Young Wizard Spark Wand
- Combat identity
- nervous spell-duel spacing
- Attack motion
- spark flicks, light-push jabs, stumble kicks
- Defense motion
- small shield bubbles and lucky sidesteps
- Finisher signature
- Wand misfires into a giant harmless sparkle blast that embarrasses opponent
- Chest drop chance
- 2740.0%
Your dealer in steel
The Quartermaster cut you a deal
The Armory
Quartermaster Krund
Vendor
Pick up a weapon, you drop your discipline. Best trade in the coliseum — if your nerve holds.
“Pick up this weapon, you drop your discipline AND your finisher. Worth it? Only the highlight reel decides.”
Where this goes next
Talk less. Equip the god. Render more.